Sony Interactive Entertainment has confirmed new details about the PlayStation5. The Japanese company will bet on the cutting edge of technology on a PS5 that will reach the world by Christmas 2020. The American media Wired has had exclusive access to the first touch-up to PlayStation 5, a session where they have been joined by Marcy Cerny and Jim Ryan, principal architect of the console and CEO of Sony Interactive Entertainment, respectively . The first of these already anticipated last April that the console would make use of an SSD storage memory and that they would take advantage of ray-tracing (ray tracing) technology with GPU acceleration, which allows real-time inferring the location of reoccurrence of light to ensure that reflections and lighting effects are accurate and realistic,
PS5 will use an AMD Navi GPU accompanied by a state-of-the-art Ryzen Zen 2 CPU, so that leveraging ray-tracing technology will not be through software but from the hardware itself. A leap that will justify generational change with more efficiency, technical power and also speed,
The company puts aside traditional hard drives and will incorporate an SSD (solid-state drive), which will encourage video game loading and development times to "be drastically reduced," according to those who have already had access to the kits console development. Efficiency in data usage is a mandatory if you want to move forward in this regard.
Cerny puts as an example the hit video game Marvel's Spider-Man (Insomniac Games, 2018), whose content was doubled up to 400 times to be able to search for data more quickly; this resulted in many residual data hosted on the drives optical and the weight of the digital archive. SSD memory will eliminate these heavy files and save a lot of space, which can be used by development studios to add more content or offer more realistic graphic details.
Manhattan city load requires 8.1 seconds on PS4; with PS5 standby is reduced to just 0.83 seconds
with the Spider-Man adventure again, at a press conference held in May (via The Wall Street Journal) you could see how the burden of the city of Manhattan needed 8.1 seconds on PS4; with PS5 the wait was reduced to just 0.83 seconds.
Regarding game discs—because PlayStation 5 won't dispense with video games in traditional physical format—they'll be 100GB optical drives accompanied by a 4K UHD Blu-ray drive on the console. What does not change from PS4 is that game installations will be mandatory on the system because of the speed difference between optical discs and an SSD; but now the facilities will be customized. The player will choose whether to install the entire game or prefer only the multiplayer mode or the individual campaign. When you finish one it will be possible to delete that portion and install the other: everything at the user's choice. A modular option to save time and space. "Instead of treating games as huge blocks of data, we'll allow more granular access to that data," explains Cerny.
Visual language will be essential for communication to the player to flow smoothly. Sony's UX/UI design department is working on the best system interface they've ever offered, so PS5 will offer a revamped interface to PS4. Games will start much faster, but more title information will now be offered before starting the app. The servers of each game will offer from the console menu the activities that are taking place in the multiplayer modes (challenges, challenges, rewards...), without the need to enter the game, navigate the menus, wait for loading screens...
"We don't want players to start the game, go see what's going on, start the game again, see what's happening..." the creative adds. All those details will be displayed with messages and notifications from the start menu itself.Introducing PlayStation. Chris Ratcliffe GETTY IMAGES
A command that will bet on haptic technology
The PS5 controller, the successor to the still unnamed DualShock 4, will offer interesting changes from the companion of the more than 100 million players that the PS4 community has today (Q1 FY2019, Sony Corporation). According to the source, there are a total of two main innovations for this peripheral: haptic feedback and adaptive triggers.
Starting the first, it is a technology that will replace traditional standard vibration to generate a smarter response, adapted to the specific moment and that sits—literally—in the palm of your hand. For example, in the driving video game Gran Turismo Sport (Polyphony Digital, 2017), if we step on the pianos of a curve with the vehicle we will feel the vibration differently, much more precise and being partakers of the differences with respect to the asphalt fully sensory. Even if we hit a wall or hit a ball with a tennis racket,
The second fundamental feature of the PS5 controller is the triggers, which we are currently referred to as L2 and R2 buttons. For years they have been covered, but now we will feel more the precision when it comes to shooting or the intensity when accelerating if we are in a car. Sony wants players to notice the difference between shooting with a gun and doing it with a bow, because differences in cadence, weight and tool length are not bulletelements in front of the screen; nor should they be on our hands,
The Japanese publisher has not confirmed whether the current DualShock 4 will be compatible with PlayStation 5, or whether there will be voice assistants or if there will be new buttons such as the SHARE, one of the great innovations built into the current generation of Sony machines. All these aspects, as well as whether there will be a headphone input, will be detailed later, since the media had access to an unfinished prototype of the controller. The only thing Mark Cerny has confirmed is that it will weigh more than the PS4 controller and a little less than the current one in the competition, the Xbox Wirelles Controler.
PlayStation 5 is not yet priced for retail in any of the major markets, nor is there a release video game lineup, and there are no official images on the console. All those details will be made even more than begging until Sony decides, but there is no doubt that throughout the first half of 2020 we will hear more and more the name of PS5, the fifth generation of Sony home consoles in its nearly 25 years of history in this industry.